![]() ![]() In this short tutorial we learn how to play sound in Unity upon collision. Otherwise, it is recommended to add your sound clips in Unity instead. How do I use an Audio Source in a script Unity. The developer must themselves program the logic for playing sound clips.īecause of these limitations, it is highly recommended to only import audio in your Harmony scene and export them with your sprite sheets when necessary, such as when you need to lip-sync your character's mouth with their dialogue. ![]() Sound effects exported with your Harmony assets will not automatically play with your animations in Unity. If you adjust the volume envelope of a sound effect in Harmony, these adjustments will not be exported to Unity. ![]() If you do this, the sound effect will play from beginning to end in each of the exported clips. If you are separating your animation clips with scene markers, you cannot have a single audio file play over several scene markers. Drag the audio into the Audioclip box of the AudioSources. The developer must themselves program the logic. Likewise, if a sound effect extends past the end of the scene, it will not be cut off in Unity. To use a button to play audio in Unity, create a button and AudioSource object in the Hierarchy. Sound effects exported with your Harmony assets will not automatically play with your animations in Unity. Hence, you should edit your sound effects in a sound editing software before importing them in Harmony. If you clip your sound effects in Harmony, they will still be imported as whole in Unity. However, there are important limitations to consider if you plan to do this. The Harmony Game SDK supports exporting sound clip from a Harmony scene into a Unity GameObject. Guidelines for Adding Audio to your Game Assets ![]()
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